Magic with playing cards is certainly the extensive area of magic. Because a card game is the most diverse prop that you can imagine, the number of manipulations, effects and routines presentable with it is huge and new ones are added every day. With a card game in your pocket, you are able to entertain every audience for a good time.
You learn further important card handles, such as the "Side Bottom Pass", the false cancel and counting false. According to this, the introduction to the art of strolling follows, a decorative grip that every card artist should master.
The statements on the grip technology follow a very effective method of exchange map by means of an unprepared letter mess, which has the potential for a variety of effects and will also be very welcome.
The end is the classic feat, in which the artist continuously takes away cards from a card package, but the number of cards in the package always remains the same. You will learn how to realize this effect without prepared cards, only with easy -to -learn hand skill.
Lesson 39 Other basic card handles
Volte to Le Paul
The Side Bottom Pass
Kelly’s “Bottom Placement” card by magazine
Card in the pocket I
Map into the pocket II
The Multiple Card Pass
False
A direct false
Misleading after raspberry
Wrong withdrawing from below
Wrong withdrawing to Rosini
Easy false with three parcels
Wrong withdrawing to Joe Berg
County
Method 1: Add fake
Method 2: steal and duplicate
Method 3: Returning secret
Method 4: count several cards than one
Method 5: Feinpalmieren
Method 6: With the help of a glisse
Method 7: During a steephill mixing
Count according to Buckley
Map
Simple card compartments
Blanko game to regular game
Modern card compartments
Enlarge a card compartment
John Scarne’s “Master Change”
Magic change of place
Magical change of place with a torn corner
Lesson 40 Part 1 mysterious card art
John Booth’s 5-card trick
Counting after John Booth
The 6-card trick
6-1=6 57
60 pages, translation: Werner Miller, Cover photo: Danny Daniels
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